I’m a lecturer at Nanyang Polytechnic, where I teach and mentor aspiring creators in the Diploma in Animation, Games & Visual Effects. Over the past eight years, I’ve developed and delivered creative curricula, guided students through industry-facing projects and international competitions, and built partnerships across education and media sectors.
Before teaching, I served as Art Director for the indie game Mekazoo, where I led the visual development and art direction.
- Led Singapore’s involvement in the WorldSkills 3D Digital Game Art competitions (2022–2025), serving as Workshop Manager, Technical Work Group member and Principal Coach, managing event operations, advising on competition standards, and coaching competitors to achieve Silver medals at international events.
- Oversaw course administration as Course Coordinator for the Diploma in Animation, Games & Visual Effects, managing admissions, academic progression, and student matters to ensure efficient programme operations and learner support.
- Drove international partnerships within the Creative Media and Technology cluster by coordinating global exchange and internship programmes and organizing the International Game Concept Challenge 2025, a collaborative game jam between NYP and international participants.
- Led 2D competencies within the Diploma in Animation, Games & Visual Effects, aligning teaching standards across all 2D modules in the 3-year curriculum.
- Mentored students on Final Year Projects, delivering award-winning and client-based works.
- Represented ITE at WorldSkills Singapore 2020 as Institute Expert and WorldSkills Singapore 2018 as Coach in the 3D Digital Game Art category, providing technical guidance and mentorship to student competitors.
- Enhanced programme and module curricula by contributing to the ITE Work-Study Diploma development and redesigning the 2D Game Asset Creation module to ensure industry relevance and stronger student skill application.
- Delivered innovative multimedia projects including an AR application showcased at ITE Smartathon 2018 and multiple institutional videos, demonstrating creativity, teamwork, and effective project leadership.
Mekazoo
- Developed and published Mekazoo, an indie 2.5D platformer released on PC, Mac, PS4, and Xbox One, showcasing creative direction and cross-platform production expertise.
- Collaborated with multidisciplinary teams—including designers, programmers, artists, and marketers—to align visual direction and deliver cohesive in-game and promotional content that strengthened the game’s creative identity.
- Executed diverse art production tasks across the pipeline—including 3D modeling, texturing, visual effects, UI design, and logo design—to deliver a polished and distinctive visual identity.
Four Sided Fantasy
- Defined overall art style
- Designed main character and environments
- Created 2D environment art assets
- Designed the company's logo
- Provided additional artwork for the game's Kickstarter campaign